PART 1:
-Summary of Play
-How the War is Won

 

SUMMARY OF PLAY

 

SITREP: The Day After… can be played by up to six players. The game depicts a two-sided conflict, so if you have more than two players, split them into the Allies (NATO) side and the Opfor side.

The Allies powers NATO include NATO, the United States of America and United Kingdom.

The Opfor powers are represented by the Arab League, Russia (the Commonwealth of Independent States (CIS)) and China. Each player controls at least one world power. Some will control more than one power.

 

Each turn you take for a power, you choose which units to build for that power. Then you move your attacking units into hostile spaces and resolve those attacks using dice rolls.

 

After combat, you can make noncombat moves with your units that didn’t take part in combat that turn. Finally, you place the units you purchased at the beginning of your turn and then collect your income for the turn, including income gained from any newly conquered territories.

 

Split control of the powers between the players as follows:

 

Two-Commander Game

1st. commander: United States, United Kingdom, NATO
2nd. commander: Russia, China, Arab League

 

Three-Commander Game

1st. commander: United States, United Kingdom, NATO

2nd. commander: Russia

3rd. commander: China, Arab League

 

Four-Commander Game

1st. commander: United States
2nd. commander: United Kingdom, NATO

3rd. commander: Russia

4th. commander: China, Arab League

 

Five-Commander Game

1st. commander: United States
2nd. commander: United Kingdom
3rd. commander: NATO
4th. commander: Russia

5th. commander: China, Arab League

 

Six-Commander Game

1e commander: United States

2e commander: United Kingdom

3e commander: NATO

4e commander: Russia

5e commander: Arab League

6e commander: China

 

HOW THE WAR IS WON

 

On your turn, you build, deploy maneuver, and command army divisions, air wings, and naval fleets to loosen your foes’ hold on their territories. On your opponents’ turns, they will bring their forces against you. The more territories you hold, the more weapons you can build-and the more powerful those weapons can be.

On the map are 27 victory cities crucial for war effort.

These are the 20 capital cities of the Group of Twenty* plus 7 capital cities of the six main powers.

 

The Allies begin the game controlling 9 victory cities.

Opfor begin the game controlling 9 victory cities.

 

*The Group of Twenty Finance Ministers and Central Bank Governors (also known as the G-20, G20, and Group of Twenty) is a group of finance ministers and central bank governors from 20 major economies: 19 countries plus the European Union.

 

Allied Victory Cities:

Canada - Ottawa                 

France  - Paris                 

Germany  - Berlin                 

Italy  - Rome                 

Turkey  - Ankara                 

United Kingdom  - London                 

United States  - Washington DC,  - Los Angeles        

EU / NATO  - Bruxelles                    

 

Pro-Allied Victory Cities:

Argentina,  - Buenos Aires         

Australia, - Canberra                  

Brazil,  - Brasilia                  

Japan,  - Tokyo                 

Korea (South),  - Seoul                 

 

Opfor Victory Cities:

Arab League  - Cairo

China  - Beijing                 

Russia  - Moscow,  - Chabarovsk, - Jekaterinburg, - Rostov, - St. Petersbur, - Tsjita

Saudi Arabia  - Riyad                 

 

Neutral Victory Cities:

India  - New Delhi                 

Indonesia - Jakarta                 

Mexico  - Mexico-City        

South Africa - Kaapstad                 

 

Opfor Victory

 

The Opfor powers win the game by controlling any nine (9) former Allies, pro-Allies or Neutral victory cities for a complete round of play, as long they control two out of the three Opfor capital cities Cairo, Moscow and/or Beijing.

 

Allies Victory

 

The Allies powers win the game by controlling the three (3) Opfor capital cities Cairo, Moscow. And 6 random former Opfor, pro-Opfor or Neutral victory cities for a complete round of play, as long they control three out of four allied capital cities Washington, Los Angeles, London and Bruxeles.

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